Inn
A weary squad needs rest and the Inn is where heroes recover, revive, or at least enjoy a drink before charging back to certain doom. Run by a cheerful innkeep with a questionable understanding of accounting, the Inn is the heartbeat of Donegal: a refuge for the tired, the wounded and the soon-to-be-regrettably-confident.
Rest
Even the bravest Hunters need sleep (preferably somewhere without monsters). Resting restores a Hunter's spirit and vigor, keeping them battle-ready for the next Hunt.
Cost: 200 MCHY per rest
Effect: Fully restores Stamina and HP for the selected Hunter
Think of it as routine maintenance for your mercenaries. A well-rested Hunter hits harder, dodges faster and complains slightly less.
Revive
Sometimes, a good night’s sleep just doesn’t cut it. When a Hunter meets an untimely end, the Inn offers revival services - at a steep costs.
Cost: 1,000 MCHY to revive a perished Hunter
Scaling Cost: Every time that Hunter is revived at the Inn, that Hunter's revive costs double (Repeated death is bad for morale....and for your wallet.)
Reviving restores the Hunter to full health and stamina, but comes with a growing financial reminder that resurrection should never be your first plan.
Usage Tips
Don’t Overuse Revive: Costs skyrocket fast - save revival for your rarest Hunters. Re-roll the rest.
Rotate Your Squad: Keep backups so you’re not overpaying to resurrect the same overachiever every Hunt.
Budget Before You Brawl: Revive costs add up fast when you’re fighting Netherbeasts for lunch money.
Rest Early, Rest Often: A tired Hunter is just future Inn revenue waiting to happen.
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