Potions & Consumables
When courage runs low and HP bars run lower, a well-timed potion can mean the difference between “glorious victory” and “hey, where’d everyone go?” Consumables are the emergency supplies every Hunter swears by or lives with regret for forgetting to pack them.
You can bring up to three items into a Hunt by placing them in your Item Bag within the Squad Formation screen. Once in battle, switch a unit to Manual Mode and use items from the command menu.
Potions & Healing Items
Item Name
Description
Effect
Potion (S)
Staple of the adventurer’s starter kit.
Recover 50 HP (single).
Heal Pack (S)
A couple bandages are better than nothing.
Recover 25 HP (squad).
Salve (S)
The perfect pocket-size skill top-up.
Recover 10 SP (single).
Potion (M)
Liquid healing for Goldilocks-like injuries.
Recover 150 HP (single).
Heal Pack (M)
Pack with enough healing to go around.
Recover 100 HP (squad).
Salve (M)
A skillful equivalent to a power nap.
Recover 30 SP (single).
Potion (L)
Supersized healing for supersized injuries.
Recover 300 HP (single).
Heal Pack (L)
Injured? Call 1-800-Heal Pack (L).
Recover 300 HP (squad).
Salve (L)
An all-you-can-cast buffet.
Recover 99 SP (single).
Revival Petal
Go from mostly dead to somewhat alive!
Revive with 1 HP.
Revival Bloom
Say “Not today, death!” with confidence.
Revive with full HP.
Last updated

