bow-arrowWeapons

In Faenora, survival isn’t just about courage. It’s about what you swing, shoot or channel.

Weapons define a Hunter’s identity. They decide who cleaves mountains, who burns skies and who politely bonks wolves from afar.

Weapons can be found throughout the Wildlands as drops from monsters and beasts, hidden in treasure chests or purchased from the Merchant’s ever-shifting stock.

Equip your tools of war from the Squad Formation screen, where you can manage your party’s arsenal before choosing your next path.

Remember: the best defense is often a relentless offense. The second-best is screaming “Moochkin save me!” and running for the exit. He won't though, he's a tiny red panda. Don't put that kind of pressure on him. His escape portal on the other hand...


Swords

Swords are the timeless symbols of valor and vengeance. They favor balanced fighters who prefer clean kills over complex plans. Their strength lies in raw ATK, making them ideal for frontline units who believe subtlety is for scholars.

Weapon Name
Rank
Description
ATK

Dagger

1

When you need a little stab in your life.

6

Machete

2

Budget-friendly for weekend warriors.

14

Long Sword

3

Overcompensating? Yes. Effective? Absolutely.

22

Broad Sword

4

Doubles as a dinner table. Guests not included.

32

Bastard Sword

5

Awkward family reunions. Feature dish: identity crisis.

43

Rune Sword

6

Don’t let this “rune” your day. Hehe.

54

Scimitar

7

Envy-inducing curves. Straight edges beware.

65

Falchion

8

Long considered a toga party essential.

76

Cutlass

9

Pirate’s choice for fashion and function.

88

Claymore

10

So large, it’s a moon hazard. Handle with care.

100

Executioner

11

This sword makes you hungry for one last meal.

114

Ninja Sword

12

Silent but deadly. Smells like victory.

128

Gold Sword

13

I love goooold.

145

Powerblade

14

For a blade that says, “you call that a push-up?”

164

Murasama

15

Sharpness runs in the family.

184

Gryphon Slayer

??

Imbued with gamestopping power.

200


Staves

For the wise, the weary and the wildly unstable. Staves channel MAG and RES, empowering spellcasters, clerics and anyone who’d rather vaporize enemies from a safe distance.

Weapon Name
Rank
Description
MAG
RES

Oak Staff

1

Great for walking and whacking.

5

5

Birch Wand

2

Surprisingly good at directing orchestras.

12

7

Cedar Staff

3

Smells nice, repels moths, occasionally used for magic.

20

12

Ashen Rod

4

Perfect for dramatic entrances and ash-themed parties.

30

20

Maple Staff

5

Syrupy slow spells. Great for pancake enchantments.

16

40

Ironwood Rod

6

So heavy, might need a strength spell to wield.

54

0

Pine Staff

7

Leaves a fresh scent with every spell cast.

30

60

Kerykeion

8

I think my doctor said I had that once.

70

44

Elder Staff

9

Older than your average wizard.

82

50

Willow Rod

10

Flexible and weepy.

10

90

Stormcaller

11

Summons storms. Umbrella not included.

100

40

Yew Rod

12

Ancient, powerful, and slightly morbid.

120

60

Ice Rod

13

For those who like to stay frosty.

130

80

Star Staff

14

Harness the power of the heavens.

145

80

Silver Wand

15

Turn monsters into silverware with one elegant flick.

160

120

Gryphon Rod

??

Majestic, powerful and occasionally squawks.

200

0


Fists

Fist weapons are for Hunters who think swords are for those unwilling to get up close and personal. They rely on ATK and SPD, making them fast, unpredictable and terrifying in the right hands (literally).

Weapon Name
Rank
Description
ATK
SPD

Handwraps

1

Bare essentials for bare-knuckle enthusiasts.

5

1

Wristwraps

2

Great starting point for the budding pugilist.

13

1

Leather Gloves

3

For stylish slapping and casual farm work.

20

2

Knuckledusters

4

Turns fist bumps into knockout greetings.

30

2

Kord Chuek

5

Not hawk tuah, read it again.

40

3

Spiked Gloves

6

Handshakes not recommended. Great for villain vibes.

51

4

Steelwraps

7

Like handwraps, but for the iron-fisted.

62

4

Brass Knuckles

8

Adds a metallic taste to your punches.

73

4

Battle Gloves

9

For when your hands need to go to war.

84

5

Smashbashers

10

Smash all the things!

105

0

Short Claws

11

For scratching that hard-to-reach itchy spot... or enemies.

110

7

Thunderclap

12

Applause generates shockwaves.

125

5

Shadowstrike

13

For sneaky punches. Now you see me...

140

8

Long Claws

14

Meow’s the time to strike!

158

12

Wraith’s Touch

15

Feels like a cold whisper. Don't go towards the light!

176

14


Bows

For those who believe the best things in life happen at a comfortable distance. Bows blend ATK, MAG, and Crit Chance, rewarding precision, patience and a mild disregard for physics.

Weapon Name
Rank
Description
ATK
MAG
Crit %

Short Bow

1

Great for tight spaces. Lousy for long distances.

6

0

5

Long Bow

2

Long-range social distancing enforcement tool.

14

0

5

Recurve Bow

3

Curvy and effective.

22

0

5

Composite Bow

4

High-tech with old-world charm.

32

0

5

Hunting Bow

5

For when dinner tries to run away.

43

0

10

Oak Bow

6

Sturdy, reliable, slightly oaky aftertaste.

54

30

10

Yew Bow

7

I dunno about yew, but the bow seems good.

65

0

10

Ash Bow

8

Lightweight and snappy.

76

0

10

Elm Bow

9

Stable yet flexible.

88

60

10

Maple Bow

10

Syrup not included, eh?

100

0

15

Eclipse Bow

11

Shoots arrows that blot out the sun.

114

80

15

Thornshot

12

Fires arrows that really stick with you.

128

80

15

Windwhisper

13

Destruction never sounded so calming.

145

110

15

Dragonbone Bow

14

“I killed a dragon, I can kill you too.”

164

130

15

Nightfall

15

Turns out the lights of consciousness.

184

130

20

Last updated