Character Types
Not all adventurers are cut from the same cloth. From disposable recruits to legendary NFT characters (Hunters), every type brings its own role, limitations and colorful way to meet a dramatic end in the Wildlands.

Heroes
Unique, one-of-a-kind characters that stand above all others. Heroes are event-based or special presale units (like Tendybear) with exclusive abilities, innate skills, and lore baked into their design. They’re the rarest and most coveted type, always limited in supply. When a Hero joins your squad, expect them to change the shape of the battlefield (and the leaderboard).

Mercenaries
The backbone of the Hunters system. Mercenaries are NFT characters you can mint, trade, and permanently progress. Each comes with their own rarity and innate skill, along with a customizable appearance and ability to change classes. Unlike recruits, Mercenaries persist between Hunt cycles, allowing you to invest in their development, stock them with your best Retractkin-attached gear and watch them evolve into legends (or at least into slightly less accident-prone adventurers).

Villagers
Every kingdom needs its unsung heroes. Villagers are lower cost NFT characters. They carry the spirit of the people of Faenora in a homely fashion, where their hunt seems more for food than glory. Villagers cannot always match Mercenaries in raw stats or battle skills, but their grit and determination make them a great choice for select roles. Fragile in battle and even more afraid of permadeath than you are, they are best placed in a protected slot in your squad or assisting the Financier with sponsored work (for passive rewards).
Recruits

The “free-to-play” adventurers who answer the call of Donegal with little more than a borrowed sword and questionable life choices. Recruits are temporary: they exist for a single Hunt cycle and vanish afterward, regardless of outcome. They can level up, change classes at the Dojo and even shine in the right squad - but once the Hunt ends, so do they. Perfect for filling out a roster, experimenting with classes or learning the ropes before buying permanent characters.
Character Breakdown
Heroes
Mercenaries
Villagers
Recruits
NFT-based
Yes
Yes
Yes
No
Persist after Hunts?
Yes
Yes
Yes
No
Customizable Appearance?
No
Yes, at Tailor
Yes, at Tailor
No
Can Change Classes?
No
Yes, at Dojo
No
Yes, at Dojo
Roll Innate Skills on Creation?
Yes (limited innate skill pool)
Yes
Yes
Yes
Can Re-roll?
Yes (but only to restart at lvl 1)
Yes
Yes
No
Class Ranks?
No
Yes
No
Yes
Swappable into $MCHY?
Yes, variable based on Hero
Yes, for 10,000 $MCHY tokens
Yes, for 2,500 $MCHY tokens
No
Nethertalon Rewards?
Yes, variable based on Hero
Yes, 4x Villager Amount
Yes
No
Stakeable at Financier?
Yes, sponsor value variable (20,000 $MCHY for Alistair and Tendybear)
Yes, sponsor value is 10,000 $MCHY
Yes, sponsor value is 2,500 $MCHY
You earn Nethertalons (leaderboard points) after each Netherbeast battle based on the surviving permanent characters in your squad:
Heroes → Nethertalon value variable based on Hero (Alistair / Tendybear - 4x Base)
Mercenaries → 4x Base Nethertalon value
Villagers → Base Nethertalon value
Recruits → No Nethertalons
Only Hunters that persist beyond a single run (Heroes, Mercenaries, Villagers) contribute to your score. Recruits may fight bravely, but they don’t move the leaderboard.
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