calculator-simpleCharacter Stats

Every critical hit, dodged arrow and embarrassing whiff comes down to stats. They’re the numbers behind the magic, the math behind the myth and sometimes the reason your knight gets one-shotted by a gremlin.

HP – Health Points

This impacts how much damage the unit can take before it bites the dust.

SP – Skill Points

This impacts the total skill points that the unit has for using skills (with 10% of max SP being recovered every turn).

ATK – Physical Attack

This impacts how much damage the unit deals through physical attacks.

DEF – Defence

This impacts how much damage the unit receives from physical attacks.

MAG – Magic Attack

This impacts how much damage the unit deals through magic attacks.

RES – Resilience

This impacts how much damage the unit receives from magic attacks and the power of the unit’s healing magic.

SPD - Speed

This impacts where in the turn order the unit takes its action and affects accuracy and dodge chance.

Battle Actions

This impacts how many turns the unit takes in each battle round. Place your units in the row that maximizes their battle actions or face certain death.

Dodge Chance

Chance to dodge an attack.

Block Chance

Chance to block an attack (reduce damage by 75%)

Critical Hit Chance

Chance to critical hit (increase damage by 50%)

Sum of All Parts

No Hunter’s born great. They’re built, stat by stat, through equal parts skill, luck, and the occasional regrettable gear choice.

  • Base Stats - The foundation. Set by your class and rank. You can’t argue with math.

  • Unit Stats - The fruits of experience. Leveling up raises your core attributes—some classes grow fast, others… less so.

  • Equipment Stats - Shiny bonuses from whatever you’ve managed to loot, forge, or borrow “indefinitely.”

  • Class Skills - The perks of discipline. Some classes grant passive boosts just for existing responsibly.

  • Innate Skills - The gifts you’re born with (or cursed with) depending on how you roll.

Master all five, and you’ll have a Hunter worth fearing. Or at least one who survives long enough to pay their Inn bill.

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