Equipment Slots

Every unit in Faenora carries more than just their courage (or lack thereof). Equipment slots define what gear they bring into the Wildlands...and often whether they come back alive.
Weapons
Every unit can wield one weapon.
The weapon types that are available to a unit depend on the unit’s class.
Class
Weapon Types
Squire
Fist, Sword
Maiden
Bow, Staff
Knight
Sword
Fighter
Fist
Archer
Bow
Witch
Staff
Cleric
Staff
Villager
Bow, Fist, Sword, Staff
The Villager can equip any type of weapon. That may be why some Hunters call them, "the pack mule of our age". A jack of all trades is a master of none, or whatever.
Accessory / Armor Slots
Each unit also has slots for protective gear, charms or that one shiny trinket they swore wasn’t cursed.
Rarity Category
Accessory Slots
Common
1
Rare
1
Epic
2
Legendary
3
Why It Matters
More slots = more ways to customize your squad. Accessories and armor can boost survivability, enhance damage or unlock strategic advantages that turn an average merc into a battlefield menace. The rarer the unit, the more gear they can carry and the more ridiculous the builds you can concoct. The rarer the equipment, the more likely it is imbued with an equipment skill.
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