Rarities

You cannot have a proper roguelite RPG without a robust rarity system. Rarity will be always be a key factor when looking at future features as well, so read the below to understand what is and let your imagination roam to foresee what is to come.
Unit Rarity
Not all hunters are created equal. Rarity separates the everyman from the once-in-a-lifetime legend worth bragging about. Spoiler: the rarer they are, the less likely they are to die in the first five minutes.
Rarity has an impact on a unit’s stats, equipment slots available, rollable innate skills and max stamina.
Rarity Number
Rarity Category
Stat Bonus
Equipment Slots
25-99
Common
0%
1 Weapon, 1 Accessory
10-24
Rare
5%
1 Weapon, 1 Accessory
3-9
Epic
10%
1 Weapon, 2 Accessories
0-2
Legendary
15%
1 Weapon, 3 Accessories
Equipment Rarity
You thought every machete is made with the same gusto? Of course not, a legendary machete is made with much more gusto. So much gusto that it’s worth noting in a table.
Rarity has an impact on a weapon, armor or accessory’s stats and determines whether the equipment will have a skill associated with it to make it even more powerful.
Rarity Number
Rarity Category
Stat Bonus
Equipment Skills
25-99
Common
0%
None
10-24
Rare
5%
None
3-9
Epic
10%
Yes
0-2
Legendary
15%
Yes
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